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lodgenet2usb

LodgeNet hotel gaming controller to USB HID gamepad.

Overview

Reads Nintendo LodgeNet hotel controllers via a proprietary 3-wire serial protocol over an RJ11 connector and outputs as a USB HID gamepad. Automatically detects and switches between N64, GameCube, and SNES LodgeNet controller variants with hot-swap support. Reports the detected controller's face style (Nintendo/GameCube) via SInput so the host can display correct button labels.

Input

LodgeNet Input -- PIO-based 3-wire serial protocol. MCU protocol for N64/GC (~60Hz), SR protocol for SNES (~131Hz). Auto-detection cycles between protocols.

Output

USB Device Output -- USB HID gamepad with multiple emulation modes.

Core Configuration

Setting Value
Routing mode SIMPLE (1:1)
Player slots 1 (fixed)
Clock pin GPIO 3
Data pin GPIO 2
VCC pin GPIO 4
Clock2 pin GPIO 5 (SNES SR protocol)
Connector RJ11 6P6C

Key Features

  • Auto-detection -- N64, GameCube, and SNES controllers detected automatically. MCU fails 5x then switches to SR, and vice versa.
  • Hot-swap -- Switch between controller types without rebooting.
  • Full analog -- N64 stick (scaled from +/-80 to full range), GC sticks + triggers.
  • LodgeNet system buttons -- Menu, Order, Select, Plus, Minus mapped to extended buttons (A1-A4).
  • LED indicator -- Blinks when idle, solid when connected.
  • USB output modes -- SInput, XInput, PS3, PS4, Switch, Keyboard/Mouse.

Supported Boards

Board Build Command
Pico make lodgenet2usb_pico
Pico 2 make lodgenet2usb_pico2

Build and Flash

make lodgenet2usb_pico
make flash-lodgenet2usb_pico